7-on-7 Football/Powderpuff Rules

The Game

  • 20 min. halves, 5 min. halftime
  • Forfeit after 5 min. (must have at least 5 to start)
  • 25 second play clock
  • Running clock (clock stops inside 2 min - inc pass, 1 downs, out of bounds of second half only)
  • Cones are a first down (20 yds apart flag/ 15yds powder)
  • Interceptions can be returned (rule changed due to popular vote)
  • Extra Points- from the 3 yd line
  • 2 point conversions- from the 10 yd line/
  • Overtime- both teams get 4 plays to score from the 20 yd line
  • No metal spikes
  • DON'T ARGUE WITH THE REFS -- THEY HAVE FINAL SAY IN ALL DISPUTES.
Penalties
• Blocking . . . . . . . .
• False start (in motion when ball is snapped) . .
• Quarterback run . . . . .
• Rush before 3 seconds . . .
• Flag guarding (spin, stiff arm, lowered shoulder .
• Offensive push-off . . . .
• Defensive checks at line . . . . .
• Grabbing of Clothing . . . . . .
• Delay of Game . . . . .
• Defensive holding . . . . . .
• No flags (offensive) . . . . .
• No flags (defensive) . . . . . .
• Defensive pass interference . .
• Tackling . . . . . . .
• Intentional Tripping . . . . .
• Un-sportsmanlike conduct . . . .
• Injury within 2 min. of end of game . . .
• Swearing . . . . . . . .
Yards
5
5
5 and loss of down
5 and replay down
5 from spot
5 and loss of down
5 added
5 added
5 and loss of down
5 added
ball is down
5 added
automatic completion
½ the distance
½ the distance
½ the distance
15
Ejection