7-on-7 Football/Powderpuff Rules
The Game
- 20 min. halves, 5 min. halftime
- Forfeit after 5 min. (must have at least 5 to start)
- 25-second play clock
- Running clock (clock stops inside 2 min -- incomplete pass, 1 down, out of bounds of second half only)
- Cones are a first down (20 yds apart flag / 15 yds powder)
- Interceptions can be returned (rule changed due to popular vote)
- Extra points -- from the 3-yd line
- 2 point conversions -- from the 10-yd line
- Overtime -- both teams get 4 plays to score from the 20-yd line
- No metal spikes
- Do not argue with the referees -- they have the final say in all disputes
| Penalties • Blocking . . . . . . . . • False start (in motion when ball is snapped) . . • Quarterback run . . . . . • Rush before 3 seconds . . . • Flag guarding (spin, stiff arm, lowered shoulder) • Offensive push-off . . . . • Defensive checks at line . . . . . • Grabbing of clothing . . . . . . • Delay of game . . . . . • Defensive holding . . . . . . • No flags (offensive) . . . . . • No flags (defensive) . . . . . . • Defensive pass interference . . • Tackling . . . . . . . • Intentional tripping . . . . . • Un-sportsmanlike conduct . . . . • Injury within 2 min. of end of game . . . • Swearing . . . . . . . . |
Yards 5 5 5 and loss of down 5 and replay down 5 from spot 5 and loss of down 5 added 5 added 5 and loss of down 5 added ball is down 5 added automatic completion ½ the distance ½ the distance ½ the distance 15 Ejection |

