7-on-7 Football/Powderpuff Rules

The Game

  • 20 min. halves, 5 min. halftime
  • Forfeit after 5 min. (must have at least 5 to start)
  • 25-second play clock
  • Running clock (clock stops inside 2 min -- incomplete pass, 1 down, out of bounds of second half only)
  • Cones are a first down (20 yds apart flag / 15 yds powder)
  • Interceptions can be returned (rule changed due to popular vote)
  • Extra points -- from the 3-yd line
  • 2 point conversions -- from the 10-yd line
  • Overtime -- both teams get 4 plays to score from the 20-yd line
  • No metal spikes
  • Do not argue with the referees -- they have the final say in all disputes
Penalties
• Blocking . . . . . . . .
• False start (in motion when ball is snapped) . .
• Quarterback run . . . . .
• Rush before 3 seconds . . .
• Flag guarding (spin, stiff arm, lowered shoulder)  
• Offensive push-off . . . .
• Defensive checks at line . . . . .
• Grabbing of clothing . . . . . .
• Delay of game . . . . .
• Defensive holding . . . . . .
• No flags (offensive) . . . . .
• No flags (defensive) . . . . . .
• Defensive pass interference . .
• Tackling . . . . . . .
• Intentional tripping . . . . .
• Un-sportsmanlike conduct . . . .
• Injury within 2 min. of end of game . . .
• Swearing . . . . . . . .
Yards
5
5
5 and loss of down
5 and replay down
5 from spot
5 and loss of down
5 added
5 added
5 and loss of down
5 added
ball is down
5 added
automatic completion
½ the distance
½ the distance
½ the distance
15
Ejection