Basketball Rules

Intramural basketball will be governed by the Men's NCAA rules with the following exceptions/emphasis:

The Team

  1. A team will consist of five players. A team may start with four players. Play must start if four players are present. If four players are not present by ten minutes after the assigned game time, the team will forfeit.
  2. There is a maximum of 10 players per team

Substitutions

  1. All substitutes must wait for a dead ball in order to enter the game. Substitutions that are not waived by the official may be disallowed.

Game Time and Timing Regulations

  1. All games will consist of two 20-minute halves with a running clock. The time between halves will be left to the discretion of the game official/site managers, but not to exceed five minutes. The clock stops for all time outs. Otherwise, the clock will stop on all whistles only during the last two minutes of each half.
  2. Games ending in a tie will be followed by a three-minute overtime period. Overtimes will be run in the same fashion as the last two minutes of each half, with the clock stopping at all whistles.
  3. Each team shall be allowed two timeouts per half, each lasting sixty seconds. There will be one timeout for each overtime period. Timeouts do not carry over in the overtime period from regulation time.

Jump Ball

  1. A jump ball will be used to start the game and the overtime period and any subsequent overtime periods. All other jump ball situations during the game will be determined by alternating possession.

Personal Fouls

  1. Penalties include the awarding the offended player one, two, or three free throws and/or the ball for a change in possession. The offended player is awarded free throws as follows:
    1. No free throws for:
      1. A common foul before the bonus rule is in effect
      2. A double personal foul
      3. A double technical foul
      4. A player control foul
    2. Two free throws are awarded if the foul is intentional or flagrant, plus the ball for a throw-in

Technical Fouls

  1. A technical foul is awarded for, but not limited to:
    1. A player touches a ball while in flight on a free throw
    2. A player calls a timeout when the team has none left
    3. A player hangs on the rim
    4. A player intentionally slaps the backboard while the ball is in flight toward the goal, causing a vibration on the rim and gaining advantage
    5. A player reaches over the in-bound line and touches the ball while the opposing player is in the possession of the ball
    6. A player who in the official's judgment is acting in an unsportsmanlike manner (i.e. cursing, fighting, complaining, etc.)
  2. An intentional foul will result in two free throws and possession for the opposing team. A second intentional foul by the same person will result in 2 free throws, possession, and ejection.
  3. If a person associated with a team enters the court while a game is in progress, a technical foul is called.
  4. 3 technical fouls during the season will be cause for ejection for the rest of the season.
  5. 6 technical fouls for a team, and the team will be ejected for the remainder of the season.
  6. 3 technical fouls for a team in one game and the team must forfeit that game.

Bonus Free Throws and Disqualification

  1. When one-team commits 7,8,9 foul during the half, their opponent will shoot the one and one bonus. On the 10th team foul during the half, their opponents will shoot two shots. Exception: Player control fouls
  2. A player will automatically be ejected after two technical fouls are called on that individual. However, a conduct technical may result in an automatic ejection and/or forfeiture of the game. A team committing three conduct technical (i.e. fighting, cursing an official, etc.) shall receive a forfeit and a loss for that game.
  3. During a free throw, players may enter the lane once the ball leaves the shooter's hand. The shooter must remain behind the free throw line until the ball touches the rim.

Sportsmanship

A part of the philosophy of the Intramural Sports program is that good sportsmanship is vital to the conduct of every contest. In order to encourage proper conduct during the games, officials, site managers, and administrative personnel shall make decisions as to warn, penalize, or eject players, coaches, teams, and/or spectators for poor sportsmanship. These decisions are final.
The Intramural Director will rule on further penalties to be prescribed as a result of unsportsmanlike conduct; profanity, unnecessary delay of game; striking, shoving, threatening or arguing with an opponent or official; and any action with the intent to physically injure an opponent. The team captain is responsible for the actions of any individual member of the team and for spectators related to that team. The conduct of the players and spectators before and after the game is as important as the conduct during the game. Organizations will be held responsible for conduct at these times as well as during the game.