Resources & Courses
The Center for Games & Learning at MNU curates an extensive game collection, disseminates cutting-edge research on games and learning and equips you to become a game designer. Please use these resources to further your gaming research and learning.
Discover new research and ideas for utilizing games and learning tools.
- GOAL21: Gaming Opportunities in Academic Libraries Grant Study Results
- Using For $ale: The Game of Property and Prosperity in Principles of Microeconomics—One Economist’s Attempt at Making Learning Economics Fun
- GOAL21: Gaming Opportunities in Academic Libraries [White Paper SP-02-14-0038-14]
- Because Play Matters: Brantford Games Network Lab: Gaming network by Scott Nicholson, Wilfrid Laurier University
- Gaming Can Make a Better World: TED Talk by Jane McGonigal, Game Designer
- Play Play Learn: Educational resources connecting games and learning, by Christopher Harris, Brian Mayer and Dr. Patricia Harris
- A Tabletop Game Approach to Teaching Rhetoric: Blog post by Angie Powers, teacher at Olathe Northwest High School
The Annotated Bibliography on Analog Games and Learning lists resources about games and learning such as books, journal articles and websites. Funding for this project was provided from the Carnegie-Whitney Grant distributed by the American Library Association (ALA).
We currently hold approximately 300+ game* titles in our collection. We will be adding to our collection often. Go to our Games List page for an interactive experience finding just the right game for you!
Draw inspiration from the syllabi of these various classes.