More Games Needed in the Classroom
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To engage today's learnings, more games should be utilized in the classroom. Games and learning are not at odds according to conference keynoter Glenn Wiebe a curriculum & technology integration consultant from ESSDACK, an organization devoted to providing solutions to educators.
Speaking to nearly 200 participants at MNU's Games & Learning Conference today, Wiebe advocates the use of game play to teach subjects across the curriculum at all levels of education. The conference is interactive with many opportunities for discussion during sessions.
Breakout sessions include:
- Increasing Student Involvement with Transmedia
- Using Games to Teach Course Content
- Incorporating Games into Your Library
- Games as Curriculum
- Games and Recreation for Age-level Programming
- Video Games or Tabletop Games? A Classroom Comparison
A vendor exhibit offers participants a wide variety of products from games and robotics to 3D printers and related supplies. The conference runs until 5 p.m. today.